Jose BG

Mini ECS.

Minimalistic ECS framework for C#

I used it in World War IX, in a time where old component system was very limiting.

Github repository here

Technical Details #

It is very easy to use, as it doesn't require code generation, and it's a fairly small library.

I optimized it for speed and to avoid any in-game memory allocation. It runs much faster than the Pre-DOTS Unity Component System in a large variety of benchmarks I performed, and it gives you much more control over the frame execution.

The drawback is that is a bit verbose.